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This player is awesome: he/she has been actively supporting SlaveHack j_nash3000
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j_nash3000's avatar
508 posts
Thu 20th Aug 2009, 14:19PM

Only the IP would reset, they would still have their GS owned.

And people do learn from it, but lots don't. It's still not a very good point, it's only a minor part of the entire picture.
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Mr. Banny
Keeping this game free by adding banners to every topic.
Trizzel
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Thu 20th Aug 2009, 14:20PM

i like our convo better now tongue.gif  
Shichibukai
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116 posts
Thu 20th Aug 2009, 15:10PM

thats not fair you cant invoke mod hax on my thread  
This player is awesome: he/she has been actively supporting SlaveHack Toastie
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44 posts
Thu 20th Aug 2009, 15:23PM

Starting from SH2, GSs will reset with their inactive owners.

Edited on 20-08-2009 17:33
Slavehack  
Evil_Mod
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152 posts
Thu 20th Aug 2009, 15:30PM

"How is that not fair? And how is it fair that I played this game for around 6 months, and am in the top 20, purely because of slaving inactive GSs?"

Well now, You played for only 6 months and got to the top 20?
YOU basically said there is no problem.
Even though there was a lot of players with millions... you somehow managed to "pull through" and get 7 inactive GSs, not 1, but 7!
There is no problem, money is not the problem as to why this game is not exciting for some it's whether they want to play this game or not.
You had no MONEY, You had no software, but you wanted to play, you learned how to play and sure enough you ran into inactive GS slaves, then you lost interest in the game itself because you no longer had to look for slaves in order to continue gaining rep.

Like everyone in this game does at one point.

RESETTING the stats is basically a big "FUCK YOU" to everyone who has learned to play and gained their inactive slaves by either SE or just plain luck.

Again, in case I wasn't clear.
If you can join this game with the millionaire ddosers that there were and become a millionaire, then what's stopping the newer players from doing the same?
Nothing is stopping them, they're just not good.

Resetting the stats won't help at all.
All of us who know how to gain slaves will still make newbies quit whether we have millions or not.

It's as easy as deleting them a few times.

It's not the money that's making this game un-playable, it's the players, but can you blame them?
The fastest way to make money and slaves is to fuck someone over in this game.  
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Thu 20th Aug 2009, 15:36PM

The gap between newbies and higher-up players has become so huge that the game is no longer how it was intended to be, and must therefore be fixed. Resetting everything is, in my view, the best (not necessarily the fairest, but the best) way of bringing the game back to its original state, and with SH2 fixing all the gaps and plugging all the holes, with new riddles and software galore, I think everyone would benefit immensely from a reset.

That's my view right now.

Edited on 20-08-2009 17:37
Slavehack  
Shichibukai
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116 posts
Thu 20th Aug 2009, 15:42PM

3Ok then so people finding groupservers and screwing noobs over to keep them permanently is making the economy inflate and making it hard for new players to get started.

So 4we shall reset all the hard earned group servers of our loyal players who've been here for months.

You reset all the group servers and people will be looking for them more. A soon as someone joins they will be bombarded by people offering to by them a server, when they get it they get screwed over and the server resets.They go ask 4for help, get screwed over once more cause the person they thought they could trust also wants a good server without breaking the rules of course.

4Your economy will always reach a point where theyre alot of very rich persons and alot of poor persons,because If people cant find a gs now when most people arent looking for them. why do you think they will find them when everyone is looking for them screwing noobs over in the process.

I'd admit it would help the bring back the "value" of money somewhat, but its gonna be at the cost of all the new players you expect sh2 to bring and some of the old players who've been around, since absolutely anyone that7 joins without a friend who introduces them to the game to help will get screwed,since the game would have gotten more complex its plain and simple no ifs no buts.

You say the gap between the rich and poor is so big, that as soon as a new player joins someone with unlimited resources comes and smashes them to bits. When you start playing this game anyone who is a millionaire basically has unlimited resources, start resetting groupservers and you actually make screwing over noobs a norm, should make a separate forum for whiney ass muppets in prepartion for this.2

Us rich players have no damn reason to mess with noobs, we get stats without playing becuase no one else put thought into getting rich like we did. The FACT is noobs delete and mess with each other for no reason, then someone logs them sees the logs and deletes and thus starts a nice chain of revenge which makes them remain noobs for a mediocre length of time before they whine on the forums we tell to watch out for the door on the way out and they quit, life goes on.

When i started i got deleted multiple times, ddosed by parka and tnf,but eventually worked my ass off the get the external hd and a GS with help from Treebill (bet he doesnt remember :p) and some friends, played for months ddosing wating a painful 3 mins to crack slaves, sometimes sitting on msn and forget i was playing sh only to go back the page was still loading.

Finally Whats the point of resetting a server that no one will ever see again? Group servers are the one source of stable income in this game most of the active people couldnt survive without them because you will rarely find someone stupid enough to let large amounts of money get stolen, unless its exploited money and you are dclarke.  
jonrocks
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67 posts
Thu 20th Aug 2009, 15:48PM

Let us liqudate our GS slaves depending on the GS hardware so we can get some cash back for investing on its hardware.

Like if we payed for a 500MB connection for the GS slave we get 500k back.

Edit Nevermind, that does not help the economy.

Edited on 20-08-2009 17:55  
This player is awesome: he/she has been actively supporting SlaveHack j_nash3000
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508 posts
Thu 20th Aug 2009, 17:02PM

Shich: It would make them essentially the same to slave as a VPC. Do we have that problem you described with VPCs? No. You seem to have a view that everyone will be scrambling to find GSs to slave as they do now, but if they weren't as valuable to slave, then the problem wouldn't be as bad.

Sure it would happen occasionally, but there would players around to inform new players, that hey, watch out, he's probably gonna screw you over to get an extra slave.

If you are gonna look at it like that then surely GSs should be removed entirely? Just because they reset doesn't make them more valuable. Sure, they wouldn't be guaranteed cash cows as they are now so they would be more sought after than now, but the fact they would reset would balance that out, because people wouldn't necessarily be able to earn their money back by constantly screwing over newbs.


It would also stop the mentality of setting up farms of newb GSs to slave in order to rocket up the highscores. How is that fair? When I did by GS giveout it was to create clans, but everyone else does it purely to slave the GSs; this would eradicate that too.

There is honestly reams and reams of pros to having resetting GSs and the only con being that it's a bummer as people would lose their slaves they earned.


How about giving up on an obvious loss now, and work to try and think of replacements, such as my GS earning bank idea for example. Be proactive in thinking of solutions, not so negative!


"Group servers are the one source of stable income in this game"

Then think of some more! Only ones that won't kill the game off. Such as my idea grin.gif

Edited on 20-08-2009 19:03
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RaZr X
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105 posts
Thu 20th Aug 2009, 17:35PM

thank you nash,

the operative word with my solutions is COMPLICATED. complicated to implement, complicated to code, etc..

now, to some newbs i helped before, it was complicated for them then they quit, thus leaving me with a barrage of inactive slaves, but doing so, I have also invested in time and effort.

im not afraid to lose my GS slaves, and I do intend to play more often (especially if we do something about 5'd ddosers, and when ddosing algorithms become more constant) but i do intend to keep money I have saved.

like already pointed out, time and GS slaves are factors to the growing rep difference, but in all honesty, have you asked newbs to slave npcs (all npcs) continously for 3 months ? doing so assures them of at least a top 100 spot, and if they can maintain npc slaves, im sure they can learn to camp for GS slaves as well.

The point is, to gain rep, gaining GS slaves (and hoping the owners go inactive) has become one of the key points of the game, if we remove that, what's there to look forward to? what's there to play for?  
AnarchyNetwork
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109 posts
Thu 20th Aug 2009, 17:46PM

Everyone read my last post about my suggestion.

ORIGINAL POST:

I suggest you to make the reset-GS-thing an option for the GS owner. He can decide if he wants to have some security (in terms of resetting the GS ip) or not. He could also specify at which interval that would happen. Like 4weeks would be standard and anything under that is subject of a fee. Max for free would be 3months, a bigger interval would cost.

-

Also, if I had a GS I wouldn't like it resetted all the time, this makes me think someone found it and reset it. <-- makes me worry about the GS safety and maybe results in a manual reset.

---

If the GS-resetting thing gets through (and i know that it will) then extend the time to 3months. I mean, 4 weeks? So you camp hours and hours or get lucky at one time to loose it in a month? GS'es aint VPC's that are easily found in the first bank, it's still a rare thing to find a GS.


REVISED POST:

Now let me change it abit. Let's say you have to pay if you wanted your GS to NOT auto-reset? The tax would be calculated from your current state in SH (money, earnings, rep, highscore etc. etc.) so that its fair for everyone.
When buying a GS it would auto-reset on default. So if you wanted it to not reset, you would need to change the option and pay the monthly taxes...

Extending the default interval to 2-3months would be better aswell. I mean it's still a GS and not a VPC.

Finally as stated in my last post, you could change the intervals aswell but that would cost money too (see last post).

(btw, you guys are making a big fuss about this GS thing)

Edited by staff member [j_nash3000] on 20-08-2009 19:53  
jonrocks
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67 posts
Thu 20th Aug 2009, 17:49PM

^That sounds good.  
Trizzel
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Thu 20th Aug 2009, 17:49PM

y would the owner of the GS care if his GS auto-reset?

or the members.

its still in there mycomputer page nothing would change for them  
This player is awesome: he/she has been actively supporting SlaveHack j_nash3000
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Thu 20th Aug 2009, 17:50PM

The only reason you will miss it is because of the "cash cows" you will lose. Look at my idea in the other thread. It's a near-perfect solution to losing cash cows AND adds a whole other dimension to having a clan.

It's ideas like that that fix things.

I don't necessarily mean complicated in a literal sense, but the sense of getting it totally right in terms of fixing the economy. The economy the inactive GSs has produced is very very unstable and is exponentially growing in places and shrinking in others.

It's obvious that they need to in-fact reset and a more stable alternative for cash cows invented, such as mine.

Read the benefits of the idea in the thread. It demonstrates how it can still be a cash cow to those who deserve it, but it also feeds the economy in a balanced way, rewarding those who are at least semi-active, and spreading the wealth where it is deserved, rather than just injecting it into the top of the highscores.

Giving the option to auto-reset means that most people probably won't use it as they have absolutely nothing to gain from not having it set to auto-reset for free.

Making them pay to have it auto-reset at all would in turn direct them towards not doing it, which in turn wrecks the economy again.

So not only is there no benefit for it, it's a bit like putting a button there that says "click here to contribute to breaking the economy in the event you quit" lol.

Adding tax on top of that is a good way at trying to balance it, but still, it's making the situation a lot more complicated than it needs to be, and may also still create an unstable environment, it would be much easier to remove the problem and come up with a stable cash cow that is obviously going to keep everything balanced due to it's very design.

Edited on 20-08-2009 19:56
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jonrocks
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67 posts
Thu 20th Aug 2009, 17:56PM

Ok so now the rich is punished. Now lets punish the poor so its even. I say that every poor person who does not have a GS slave(s) should be punished by getting their bank account with them most cash deleted.

Only about 2 percent of SH population slaves GS so only a few people got punished which makes it unfair to rich people since poor people did not lose any GS slaves since they had none. I say the poor should get not get a freebie.

Edit: Afterall its the poor noobs that made this economy a crisis since they log their GS IP on dirty IP. Punish the noobs!

Edited on 20-08-2009 19:59  
This player is awesome: he/she has been actively supporting SlaveHack j_nash3000
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Thu 20th Aug 2009, 17:59PM

^ jonrocks, you have absolutely nailed the problem on the head there with your "2%" comment. The cash is being injected endlessly into a very small part of the economy.

skittles10: next comment like that and you're banned from the thread. Mature discussion please, not irrelevant moaning.

The reason you're moaning is also non-existent; you won't have your stats reset. If we went with the main post then your SH1 stats would still be intact and you would be able to add to them...


"Afterall its the poor noobs that made this economic a crisis since they log their GS IP on dirty IP. Punish the noobs!"

We're not trying to punish anyone, we're trying to fix the game for you. If anything we're only doing this for your own good. Also, the newbs don't know any better, whether you know it or not, it's actually everyone else's (including mine) fault for slaving the inactive GSs.


Now, let me add one more thing, the motivation behind nearly all of your posts atm is driven with a target in mind, and that target is keeping your slaves.

If you are to make suggestions that will benefit everyone, it's a requirement to think on behalf of everyone.


GSs will have to reset with inactivity, that's the bottom line really. It's clear from everything in this thread that that's the case.

Now I know that you're pissed about losing cash cows within the game, so why not come up with new ones that'll benefit those who deserve them (not just anyone who has ever found an inactive slave at any point in their entire playing career)?

Edited on 20-08-2009 20:02
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jonrocks
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Thu 20th Aug 2009, 18:01PM

Thats because the top two percent know how to play and get rich fast. We are the smart men in the crowd of the noobs. Do not JUST punish us.

EVERYONE in SH should lose something. Even the poor should suffer. Its all their fault that we are too good.  
RaZr X
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105 posts
Thu 20th Aug 2009, 18:04PM

know why only 2% are rich? because 90% of the newbs either get deleted or ddosed and eventually quit.

now, where's the fairness in that? without newbs, there wont be players to be ddosed or deleted.  
This player is awesome: he/she has been actively supporting SlaveHack j_nash3000
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Thu 20th Aug 2009, 18:04PM

jonrocks: Stop using the word punishment, because that's not what it is. It seems that way because you are looking at the problem from your perspective. You need to be broad-minded and take everyone into account.

Yes it might well be that the top 2% are the only ones that are benefiting, and it might well be because you are the top 2% of players, but what's the point in having a game that rewards the top 2% with crazy money and stamps on everyone else?

RaZr X: Perhaps, but we need to give them a chance. As I've explained hundreds of times, it's getting harder and harder for newbs. Just because some are making it through doesn't mean they all are, many who could can't!

Wonder why there are barely any new players compared to 2 years ago?

It's because for a newb entering the game for the very first time, it's about 10x as hard...

Edited on 20-08-2009 20:07
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Shichibukai
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116 posts
Thu 20th Aug 2009, 18:10PM

i did post and idead ffs and you said its not for this thread so wtf are you saying now?  
RaZr X
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105 posts
Thu 20th Aug 2009, 18:11PM

no, dude, you're looking at it as if the game has problems, gameplay has become a big problem, but there's also the other side of the coin, what kind of players are you actually getting?

12 year olds? 13? 14?

I know that to play this game you do not need mensa IQ, and yeah, it's almost a point and click game, but if you wanted to make it easier, make it as easy as pacman or mario brothers...  
Trizzel
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Thu 20th Aug 2009, 18:15PM

adding nash's other idea

people have to be active and do things to get money and all that. not get a couple GS's and sit in their box for the next 6 months just chillin sayin they are good.

also if you have to be active that means others do aswell. which would make more activity. and more chances to get anyone.  
WastedBanana
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267 posts
Thu 20th Aug 2009, 18:16PM

this game could never be as easy as pacman haha  
RaZr X
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105 posts
Thu 20th Aug 2009, 18:17PM

i am inactive for a reason. fix 5'd ddosing. as you can see, i am fairly active in the forums, that means if i have time to watch the forums, i can have time to play.  
This player is awesome: he/she has been actively supporting SlaveHack j_nash3000
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Thu 20th Aug 2009, 18:17PM

Shichibukai: comments about that specific idea should be posted there, solutions/ideas etc to everything else posted here.

RaZr X: believe me, there hasn't been such a huge change in the demographic of new players that it will cause the SH economy to warp into a self-destructive shape, the problem is the economy has been shaped that way because of the GS situation.

It's the economy breaking that is causing the players to quit, not the players quitting causing the economy to break. (well actually in essence it is, but my point is players are being forced to quit because of the economy).

So

GSs cause slightly misshaped economy > players quit (as you would expect) but they leave a permanent and ever increasing effect on the economy > more players quit because the ever worsening economy forces them too > repeat

This cycle repeats with the situation getting worse and worse every cycle.

Edited on 20-08-2009 20:22
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